vrfpskit-docs
  • User Manual
    • Getting Started
    • Setup Troubleshooting
    • Damageable Component
    • XRHeldInputAction
  • Weapons
    • Included Weapons
      • Glock 17
      • HK-416 (AR-15)
      • AKS-74U
      • Winchester Model 1897
      • Mosin Nagant
      • HK Mp5
      • M67 Grenade
    • Firearm Components
      • Firearm
      • MagazineInteractor
      • CyclingFirearmAction
      • Input Components
        • FirearmTrigger
      • Physical Input Components
        • PhysicalUnlockActionTrigger
        • PhysicalFireSelectInteractor
        • MagazineCollisionDetacher
    • Creating Firearms
      • Animating the Firearm
  • Multiplayer
    • Authority Handling
    • Multiplayer Troubleshooting
    • Mirror Networking Docs
  • XR Interaction Toolkit Docs
  • Support Discord
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  • How do I get started?
  • Dedicated Hosting
  • P2P Networking
  • Useful Links:
  1. User Manual

Getting Started

Last updated 10 months ago

If you ever run in to any problems, reach out to us at the Support Discord Server!

How do I get started?

Hosting is done automatically in editor, which means that all you have to do to get started testing the features is to connect your headset to your PC (through SteamVR, Oculus Link or similar) and hit play.

Dedicated Hosting

P2P Networking

Useful Links:

Making a Standalone Build (PC & Quest) both requires setting up a server (either through a Server Build or through the Editor), and configuring the Network manager to connect properly. This is done to make testing easier, however you can modify the script to suit your needs. The can also help sort out some of the most common issues with networking.

Dedicated Hosting Means that your players connect to a central server, and can be achieved either through self hosting or through hosting on . on how you get started using Edgegap

Peer to peer networking means that players will be hosting and joining each others lobbies. This eliminates the need for you to pay for server hosting, and Mirror has integration with several platforms through like QuestP2P and FizzySteamworks. It is suggested however to wait with implementing network solutions like these until later in development, since they can complicate quick testing through the Editor.

- Reach out if you have any questions!

- Documentation

- Documentation

is fully supported and used extensively - Just import it in order to install

(Coming Soon) - Asset Store Page

- Asset Store Page

Auto Connector
Multiplayer Troubleshooting Guide
Edgegap
Here's a guide
Network Transports
Support Discord
Unity XR Interaction Toolkit
Mirror Networking
VR Haptic Patterns
VRFPSK [Singleplayer Version]
VRMFPSK [Multiplayer Version]