Creating Firearm Item

The easiest way to get started creating your firearm is by cloning another a weapon similar to the one you are making, and then changing it as you need.

Firearm components operate on a Compositional workflow, meaning you can extend your Firearm's functionality by adding them to your object. If you for example want your firearm to change fire mode when you press a button you'd simply add the FireSelectInput component and configure it

Replacing the Model

Inside the newly created weapon prefab, simply replace the model prefab under {Your_Weapon_Prefab}/model/{Model_name}

Weapon model path

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