Getting Started
Last updated
Last updated
If you ever run in to any problems, reach out to us at the Support Discord Server!
Hosting is done automatically in editor, which means that all you have to do to get started testing the features is to connect your headset to your PC (through SteamVR, Oculus Link or similar) and hit play.
Making a Standalone Build (PC & Quest) both requires setting up a server (either through a Server Build or through the Editor), and configuring the Network manager to connect properly. This is done to make testing easier, however you can modify the Auto Connector script to suit your needs. The Multiplayer Troubleshooting Guide can also help sort out some of the most common issues with networking.
Dedicated Hosting Means that your players connect to a central server, and can be achieved either through self hosting or through hosting on Edgegap. Here's a guide on how you get started using Edgegap
Peer to peer networking means that players will be hosting and joining each others lobbies. This eliminates the need for you to pay for server hosting, and Mirror has integration with several platforms through Network Transports like QuestP2P and FizzySteamworks. It is suggested however to wait with implementing network solutions like these until later in development, since they can complicate quick testing through the Editor.
Support Discord - Reach out if you have any questions!
Unity XR Interaction Toolkit - Documentation
Mirror Networking - Documentation
VR Haptic Patterns is fully supported and used extensively - Just import it in order to install
VRFPSK [Singleplayer Version] (Coming Soon) - Asset Store Page
VRMFPSK [Multiplayer Version] - Asset Store Page