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    • Getting Started
    • Setup Troubleshooting
    • Damageable Component
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    • Included Weapons
      • Glock 17
      • HK-416 (AR-15)
      • AKS-74U
      • Winchester Model 1897
      • Mosin Nagant
      • HK Mp5
      • M67 Grenade
    • Firearm Components
      • Firearm
      • MagazineInteractor
      • CyclingFirearmAction
      • Input Components
        • FirearmTrigger
      • Physical Input Components
        • PhysicalUnlockActionTrigger
        • PhysicalFireSelectInteractor
        • MagazineCollisionDetacher
    • Creating Firearms
      • Animating the Firearm
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  1. Weapons
  2. Firearm Components

Firearm

Last updated 1 year ago

The Firearm Component only handles behaviour that is universal to all Firearms, like loading and unloading the chamber, tracking the current Magazine, and Fire Modes.

Other Firearm components operate on a Compositional workflow, meaning you can extend your Firearm's functionality by adding them to your object

Firearm with a Carrtridge In the chamber