Animating the Firearm

The FirearmAnimator Component requires that the following parameters are present on the animator.

Animating Action Movement

All the visual action movement is done through the "Bolt Movement" animation, which uses the current action position as it's time, where 0:00 is completely closed, and 1:00 is completely open. You will want to animate your new weapon accordingly.

Animating Firearm Movement

Anytime you are animating firearm movement (like recoil), make sure to move the gameObject called "model", and not the model it self. This will ensure that things like magazines & attachments also move!

Animating Magazine Movement

When animating magazine movement, you will want to animate the {Your_Weapon_Prefab}/model/magazineRenderPoint object. Animating the "Magazine Socket" will do nothing.

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