> For the complete documentation index, see [llms.txt](https://scuttled-tech.gitbook.io/vrfpskit-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://scuttled-tech.gitbook.io/vrfpskit-docs/weapons/creating-firearm-item/animating-the-action.md).

# Animating the action

The **FirearmAnimator** component requires the following parameters on the Animator.

![](https://4076613168-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FAtJP6qmQHDLTTrea7mq2%2Fuploads%2Fgit-blob-0fab40d5817630efd6ab7a36fbeb1050c2b47765%2Fimage%20\(13\).png?alt=media)\
The easiest way to ensure this is to clone an existing Animator. This also preserves the layer structure. Ensure the new Animator uses the cloned animations, not those from the original weapon. Go to `/VRFPS Kit/Animations/`, clone a folder, then assign the new Animator to your firearm item's Animator component.

## Animating Action Movement

All visual action movement uses the "Bolt Movement" animation. It uses the current action position as its time. At `0:00`, the action is completely closed. At `1:00`, it is completely open. Animate your weapon accordingly.

<figure><img src="https://4076613168-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FAtJP6qmQHDLTTrea7mq2%2Fuploads%2Fgit-blob-e5b066a247cc07a015dce49b63f1f6278c0209ba%2Fimage%20(5).png?alt=media" alt=""><figcaption></figcaption></figure>
