Animating the Action
The FirearmAnimator Component requires that the following parameters are present on the animator.
The easiest way to ensure this is by starting of by cloning a previous animator. This way you will also have the layer structure already there. Also make sure that the new Animator is using the newly cloned animations and not the old ones from the weapon you cloned. Go to /VRFPS Kit/Animations/ and clone a folder, then assign the new Animator to the Animator component on your new firearm item
Animating Action Movement
All the visual action movement is done through the "Bolt Movement" animation, which uses the current action position as it's time, where 0:00 is completely closed, and 1:00 is completely open. You will want to animate your new weapon accordingly.

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